UI/UX Design Laws & Behavioral Psychology (2026)
This comprehensive flashcard deck covers essential UX frameworks, cognitive biasses in design, and accessibility standards required for web, mobile, and spatial interfaces.
Cards in this deck
What is "Fitts's Law"?
The time to acquire a target is a function of the distance to and size of the target. Larger, closer buttons are easier and faster for users to click.
Define "Hick’s Law" (The Paradox of Choice).
The time it takes to make a decision increases with the number and complexity of choices. To improve UX, reduce options or break complex processes into steps.
What is the "Jakob’s Law" of Web UX?
Users spend most of their time on other websites. This means they expect your site to work the same way as all the others they already know.
What is the "Serial Position Effect"?
The psychological tendency of users to best remember the first and last items in a series, while ignoring the middle items.
Define the "Von Restorff Effect" (Isolation Effect).
When multiple similar objects are present, the one that differs from the rest is the most likely to be remembered (the basis for Call-to-Action button styling).
What is "Zeigarnik Effect" in UX Design?
Users remember uncompleted or interrupted tasks better than completed ones. This is why apps use progress bars to motivate users to finish a profile setup.
What does "Aesthetic-Usability Effect" mean?
Users often perceive aesthetically pleasing design as design that’s more usable, making them more tolerant of minor usability flaws.
Define "Doherty Threshold".
System response time should be under 400 milliseconds to keep the user's attention and ensure the interaction feels real-time and addictive.
What is "Occam’s Razor" in product design?
Among competing hypotheses or designs, the simplest one—the one with the fewest assumptions or friction points—is usually the best.
What is "Cognitive Load" in UX?
The total amount of mental effort required by a user to complete a task using an interface. Good UX aims to minimize this load.
Define "Microcopy".
The small bits of text on an interface (like button labels, error messages, and form hints) that guide users, reduce anxiety, and clarify actions.
What is "Information Architecture" (IA)?
The structural blueprint of a website or app that organizes and labels content so users can easily find information and understand where they are.
Define "Affordance" in UI Design.
A visual clue or physical property of an object that tells the user how to interact with it (e.g., a button that looks raised "affords" clicking).
What is a "Signifier"?
The actual mark or indicator that communicates the affordance to the user (e.g., adding an arrow icon to a dropdown card to show it expands).
What is "Dark Patterns" (Deceptive Patterns)?
UI designs deliberately crafted to trick users into doing things they might not want to do, such as signing up for recurring subscriptions.
Define "Skeuomorphism" vs. "Flat Design".
Skeuomorphism: Making digital elements mimic real-world textures and objects (like a trash can icon). Flat Design: Minimalist, 2D styling prioritizing clean layouts.
What is "Spatial UI" (Trending in 2026)?
Interface design built for three-dimensional environments (AR/VR/MR), where layout rules change from flat pixels to real-world depth and physical eye-tracking.
What are WCAG Standards?
Web Content Accessibility Guidelines; global technical standards ensuring digital content is accessible to people with disabilities (covering contrast, screen readers, etc.).
Explain "The Principle of Proximity" (Gestalt).
Elements that are placed close to one another are perceived by the human brain as a single, related group share characteristics or functions.
What is an "Empathy Map" in UX research?
A collaborative tool used to articulate what a product team knows about their typical user—visualizing what the user Says, Thinks, Does, and Feels.
What is "Heuristic Evaluation"?
A usability engineering method for finding design flaws in a user interface by auditing it against a set of recognized UX best practices (heuristics).